![]() That’s the joy of it: you never get to feel safe.Ĭombat seems rudimentary at first, since both 2D pixel-art ships sit still on the screen trading blows, but its wide variety of offensive and defensive options give it surprising legs. (That makes it an excellent fit for the iPad’s touch controls, too.) But because it involves so many random factors, from whether a missile hits its mark to if your crew can rescue a space station from giant spiders in a miniature text adventure, FTL is often cruel to the point where a few bad jumps can render a playthrough effectively unwinnable. After countless hours of the PC and iPad versions, I’ve effectively mastered its amazing ship-to-ship and somewhat weaker hand-to-hand combat systems – it doesn’t take too long, as it generously allow you to pause at any time and consider what to do and where to move your tiny crewmembers. ![]() And even though it doesn’t always work – or perhaps because it doesn’t always work, and sometimes everyone dies and you have to start again – it’s those moments when it does that make FTL: Advanced Edition one of the most memorable and replayable games I’ve ever played.FTL is a story generator more than it is a game of skill. Kirk or Han Solo would attempt to reverse his fortunes and save his crew. It’s the kind of desperate, so-crazy-it-just-might-work move James T. ![]() ![]() There’s something special about a game where you can choose to reroute power away from the vital life-support system to the weapons and coax one last shot out of your crippled, flaming wreck of a spaceship. ![]()
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